Bring your game world to life with NPCs.
Fill your streets, markets and battlefields with hundreds of animated characters in one click. Ready instantly, built for crowds, priced per character you keep.
The crowd editor renders hundreds of characters in 3D and needs a desktop browser. Open genjicrowd.com on your computer to try it.
WeChat mini-games and web games, built with AI coding tools
Your AI assistant reads our docs and places a crowd in one call
Games on Tuanjie or Unity for Steam, mobile and mini-games
A living crowd in your scene, exported into your build when you ship
Several titles, or crowd shots for film and animation
One library, one skeleton, consistent style across every title
Game jams and side projects
300 free credits to try it, no card needed

Pick the mix (laborers, soldiers, merchants) and press Generate: 1 credit for a cast of any size. Formation, density and movement are free to change as often as you like.
One API call puts the crowd in your scene. Change it in the editor and your game updates.
API, MCP or a download for your build, with no dependency on our servers. ¥5 per unique character in the cast, once; the 300 people are copies and cost nothing.
Re-arrange, resize and re-export the same cast for free, as often as you like. A new cast is a new generation: 1 credit to generate, and its export is priced by its own unique characters.
Every garment, face and hairstyle is built on the same rig, so any piece fits any body without a single manual adjustment. That's the whole trick: a curated library where nothing needs fitting, and every combination is already valid.
Which is why the numbers get silly fast. Five hundred outfits against the faces and hair is millions of unique people, and you'll never see the same one twice in a scene unless you ask for it.
| Fab | Meshy | Genji | |
|---|---|---|---|
| What you get | Individual assets from many sellers | One AI-generated model per generation | A whole animated crowd from one curated library |
| Price | Per asset, set by each seller | From $20 a month for 1,000 credits | ¥1 per cast, ¥5 (≈ $0.74) per unique character when you export, paid once |
| 1,000 unique characters | Buy many packs, then make them fit one skeleton | Generate them one by one; style varies | Composed in minutes; every part shares one skeleton |
| Animation and performance | Varies per pack; crowd tech is your job | Basic rig; crowd tech is your job | Animations, instancing and LOD built in |
| Commercial rights | Licence per asset | Free with credit; paid plans own output | Every export royalty-free, licensed for good |
| For AI coding tools | Browse and download | Generation API | Crowd API and MCP: one call places a population |
25 packs or 200 characters at about $100
Time: instant purchase, then about 100 hours to fit mixed packs together
Still your job: retargeting, LOD, crowd runtime
44 credits per character, plus retries
Time: 5 to 8 minutes per character: 17 to 27 hours of generating and waiting
Still your job: consistent style, LOD, crowd runtime
A cast of 100 unique characters: ¥1 to generate, ¥500 to export; the 200 people are copies
Time: instant: the crowd appears when you compose it
Still your job: nothing: one skeleton, animations and crowd runtime included
Genji can't generate anything you imagine, like AI can. It is instant, consistent and built for crowds.
Fab prices vary by seller; $100 per character or pack is illustrative. Meshy figures from its published credit costs and plan prices, 2026.
Prepaid credits. No subscription, no royalty, no revenue share. Credits you buy never expire.
| Action | Credits | Price |
|---|---|---|
| Generate a cast, any size | 1 | ¥1 |
| Composite: layout, movement, crowd size | 0 | Free |
| Export, per unique character in the cast | 5 | ¥5 (≈ $0.74), once per generation; copies and re-exports free |
A unique character is one body, face and hair combination. A crowd of 1,000 people built from a cast of 50 unique characters costs ¥1 to generate and ¥250 to export.
Exports by cast size: 25 unique characters ¥125, 100 for ¥500, 1,000 for ¥5,000. What an export costs
| Credits | 300 credits once when you sign up with Google or WeChat; credits you top up never expire |
|---|---|
| Assets | Clean, no watermark |
| Commercial use | Yes, royalty-free |
| If you stop buying credits | Everything you exported stays licensed for your games |
No. You buy credits when you need them, and they never expire.
One combination of body, face and hair. You pay ¥5 for it once, when you export the cast it is in. Copies, colours, sizes and animations of that character are free.
Not for the same cast: re-arranging and re-exporting a generation is free, as often as you like. A new cast is a new generation, exported at ¥5 per unique character.
No. A downloaded export is part of your build and runs offline. Browser and online games can also load crowds live through the API.
Web games (Three.js) today, with Tuanjie and Unity next. Your AI coding assistant can connect it through our API and docs.
Yes. Every export is licensed the same way, whether you paid for it with the sign-up credits or with credits you bought.
You get a permanent, royalty-free licence to use what you exported in your games. The character library stays Genji's.

Start with 300 free credits. Compose your first crowd in minutes and see it in your game today.